Monte Carlo

Resources

Monte Carlo methods, or Monte Carlo experiments, are a broad class of computationalarrow-up-right algorithmsarrow-up-right that rely on repeated random samplingarrow-up-right to obtain numerical results. The underlying concept is to use randomnessarrow-up-right to solve problems that might be deterministicarrow-up-right in principle.

Monte Carlo simulation furnishes the decision-maker with a range of possible outcomes and the probabilities they will occur for any choice of action.

Monte Carlo Simulation solves deterministic problems using a probabilistic analog.

Definition

Monte Carlo is the art of approximating an expectation by the sample mean of a function of simulated random variables.

Explanation

Monte Carlo methods vary, but tend to follow a particular pattern:

  1. Define a domain of possible inputs

  2. Generate inputs randomly from a probability distributionarrow-up-right over the domain

  3. Perform a deterministicarrow-up-right computation on the inputs

  4. Aggregate the results

For example, consider a quadrant (circular sector)arrow-up-right inscribed in a unit squarearrow-up-right. Given that the ratio of their areas is π/4, the value of πarrow-up-right can be approximated using a Monte Carlo method:[12]arrow-up-right

  1. Draw a square, then inscribearrow-up-right a quadrant within it

  2. Uniformlyarrow-up-right scatter a given number of points over the square

  3. Count the number of points inside the quadrant, i.e. having a distance from the origin of less than 1

  4. The ratio of the inside-count and the total-sample-count is an estimate of the ratio of the two areas, π/4. Multiply the result by 4 to estimate π.

In this procedure the domain of inputs is the square that circumscribes the quadrant. We generate random inputs by scattering grains over the square then perform a computation on each input (test whether it falls within the quadrant). Aggregating the results yields our final result, the approximation of π.

There are two important points:

  1. If the points are not uniformly distributed, then the approximation will be poor.

  2. There are a large number of points. The approximation is generally poor if only a few points are randomly placed in the whole square. On average, the approximation improves as more points are placed.

Definition

Monte Carlo simulation: a simulation is a fictitious representation of reality, uses repeated sampling to obtain the statistical properties of some phenomenon (or behavior). Monte Carlo method: technique that can be used to solve a mathematical or statistical problem

Examples:

  • Simulation: Drawing one pseudo-random uniform variable from the interval [0,1] can be used to simulate the tossing of a coin: If the value is less than or equal to 0.50 designate the outcome as heads, but if the value is greater than 0.50 designate the outcome as tails. This is a simulation, but not a Monte Carlo simulation.

  • Monte Carlo method: Pouring out a box of coins on a table, and then computing the ratio of coins that land heads versus tails is a Monte Carlo method of determining the behavior of repeated coin tosses, but it is not a simulation.

  • Monte Carlo simulation: Drawing a large number of pseudo-random uniform variables from the interval [0,1] at one time, or once at a large number of different times, and assigning values less than or equal to 0.50 as heads and greater than 0.50 as tails, is a Monte Carlo simulation of the behavior of repeatedly tossing a coin.

Last updated